Here’s a list of workshops that have been previously offered at VIVO.
If you’d like one of these offered again, contact our Education Coordinator to make a suggestion.
Build your own Light-Theremin
In this electronic construction workshop, Moldover will take you through the steps to build your own Light-Theremin CD case. Even if you’ve never soldered before, this workshop will give you the confidence in two hours. If you do have experience, you’ll learn how to solder better, and walk away with a fun and unique instrument, plus a copy of Moldover’s album.
Bonus! This workshop takes place in the MakerMobile, a Vancouver original. MakerMobile is a unique multifunctional mobile makerspace, laboratory, workshop and classroom, making hands-on learning opportunities for people of all ages and from all walks of life. It empowers people to create with technology rather than simply consume it!
Intro to Final Cut Pro X
Learn how to edit video, including importing, adding effects and titles, organizing your files, and outputting to DVD, web, or master files on the once-and-future king of editing software. Stop paying for Adobe subscriptions and get back on the FCP bus!
Final Cut Pro X has finally overcome the clunky launch and now it does pretty much everything an editor needs it to do.
Intro to Adobe Premiere
Adobe Premiere is a powerful and flexible video editing system that integrates with Photoshop, After Effects and other Adobe Creative Suite software. This workshop will teach you how to ingest, edit and output video in a variety of formats, keep your projects organized and understand the big selection of tools for cutting, tweaking, manipulating and playing with your video. Working on VIVO’s Apple systems or bring your own laptop, plus bring footage and a device to capture it if you’d like to work with your own footage.
Intro to Arduino
This course is a 3-hour introduction to the technology: What it is, how it works, and what you can do with it. By the end of the class, you will know the basics of how to use your Arduino so you can apply your knowledge to more advanced projects. This class is designed for troubleshooting with an instructor who is available to answer your questions. If you have questions about how to use your device, bring them to this class.
Making Projects with Arduino
Intro Projection Mapping
A beginner to intermediate-level workshop best suited to people with a high level of comfort with computers and technology. This will be a smaller class, so there will be flexibility based on the group’s experience. This workshop will cover the basic usage of the applications Modul8 and MadMapper, for the creation of dynamic video art, VJing and projection mapping. The course will begin with a hands-on crash course in Modul8. As a group the class will go through a series of instructions on how to use the software, section by section, button by button. By the end of the first two classes, participants will have enough of an understanding of the software to use the videos they’ve created with MadMapper. With MadMapper, students will learn to project moving images on isolated surfaces, also called mapping. Students will have the opportunity to create a project with the support of the instructor.
Intro to Video Journalism
Learn on-camera reporting, off-camera interview skills, documentary shooting techniques, polished journalistic writing skills, and documentary editing. Participants will develop a documentary concept (or bring one you have in mind) and shoot footage that will be analyzed and edited over two workshop sessions. You are welcome to use VIVO’s video cameras, or you can bring your own. 1. Camera Skills & Interviewing Learn how to set up a great interview with lights, camera, and appropriate questions. In this session we will also cover documentary shooting and sound skills. Homework: Shoot some footage! 2. Documentary Editing With footage you’ve shot as homework from session one, we will learn to cut together a short news story with a voiceover, on-camera introduction, and develop a solid structure.
Intro to the Blackmagic Camera
The Black Magic Cinema Camera is VIVO’s most awesome production tool. The low cost and high quality of this camera makes it a great tool for independents looking to produce their best work. Learn how to use interchangeable lenses from the still camera world, maximize image quality, manage files and hard drives, ingest your footage to an edit system and, well, make great video! Blackmagic Cinema Camera features an amazing 2.5K image sensor with a wide 13 stops of dynamic range for a true digital film camera. You get a built-in SSD recorder, popular open standard uncompressed RAW and compressed file formats, compatibility with quality EF or Passive Micro Four Thirds lenses, LCD touchscreen monitoring plus metadata entry, all packed into an exciting hand held design.
Circuit bending enables artists to work with complex circuitry without any prior knowledge of electronics in order to create works spanning a variety of artistic media. By adding new variables we can transform and customize circuits that would be too dificult for most of us to build from the ground up. We will cover all aspects to get you started with circuit bending, from prying open your first case to putting the knobs on a completed project. Bring 1 or 2 circuits to bend and any parts or modifying elements that you would like to use (we will have some modifiers on hand). Only units that are battery powered will be allowed for bending. No AC adapters or AC powered devices. Here are some ideas for circuit bending starting points: keyboards, radios, answering machines, portable televisions and tape decks.
A base knowledge of electronics gives the artist the opportunity to introduce electronic circuitry into a variety of media including sculpture, sound, and light-based works. This course will cover some basic theory of electronic principals that is essential for beginning to work with this medium. From there we will look at some of the components that make up simple circuits and that create the building blocks for more complex circuits. Participants will learn some of the basic skills needed for electronic work such as soldering, breadboarding, and reading a schematic. These skills will be used to build from a selection of projects: a small audio amplifier with speaker, a 555 timer/oscillator, a punk atari sound synth or a 1970’s distortion circuit.
Field Recording & Building Contact Mics
This two-part workshop will allows participants to explore new and interesting ways of collecting field recordings. Participants will experiment with capturing a variety of sounds, such as how to record the sounds of wifi data, the sounds of live insects, interior sounds of buildings, exterior sounds, and the sounds of street furniture. Through simple listening exercises students will open their ears to new levels of perception. Everyone will practice basic soldering by building their own contact microphones with a dipped plastic coating. Different applications for contact, shotgun and stereo microphones will be explored, and participants will have the opportunity to listen to the sounds that have been collected in the computer lab. Students will leave with their own contact microphones, a collection of new sounds and a new appreciation for the range of field recording possibilities for sound art, music, video sound effects and more.
Intro to MaxMSP
This workshop will introduce students to the fundamentals of working with realtime audio and visual media in Max. Students will learn to create their own programs or patches, interactive environments in which they can control audio and visuals using game controllers.
Max is a patching style, high level programming environment with integrated user interface components that allows users to quickly get their ideas up and running. This course will lay a foundation upon which students can further explore additional sensor technology within the Max/MSP environment through programming gestural data into musical and visual expression.
Students will gain insight into essential audio programming including techniques in sound synthesis, sample creation and playback, filtering and live processing. The workshop will also cover things like looping, mixing and adding effects to digital video, creating and animating vector graphics objects, and designing user interfaces or automation components to control the sound and graphics.
This workshop will culminate to a final performance in which students will collaboratively compose a piece. The ensemble will perform using game controllers to manipulate sound and visual parameters that they have programmed onto these interfaces.
Intro to 3d Printing
Intro to Mathmatica
Mathematica is a computational programming language with an amazing range of capabilities, and it’s simple to learn for people with little or no programming experience. This powerful language now comes free on the Raspberry Pi. It is incredibly simple to make anything you can describe mathematically interactive. This brief introduction will focus on how to create interactive graphics and output animations as gifs, but with
Mathematica on the Raspberry Pi, the possibilities are endless.
Creating Apps for Android
Android is an open source operating system for smartphones and embedded devices that are packed with sensors, such as touch screens, cameras, microphones, gps, and various sensors such as proximity, accelerometers, gyroscope, light sensors, etc. This course is aimed at giving a rapid introduction to programming for Android using Processing, harnessing the power of Processing and the various Java libraries it encompasses, all in a project-driven environment. While we will not be covering preparing your application for the market, we will create prototypes of applications that will run on Android devices.
C4Media and Interactivity for iOS
C4 is a new creative coding framework that focuses on interactivity, visualization and the relationship between various media. Designed for iOS, C4 makes it extremely easy to create apps for iPad, iPhone and iPod devices. Initially developed as a platform for quickly creating interactive artistic works, C4 is developing into a more broad-based language for other areas such as music and data visualization. Participants will have the opportunity to learn how to easily create dynamic animations, and all kinds of media including audio, video, shapes, OpenGL objects and more. In addition to this, participants will learn how to easily add the full suite of iOS gestural interaction to their applications and objects. Furthermore, C4 provides easy access to the camera, as well as access to the compass, motion, acceleration, proximity and light sensors.
Intro to Digital DJing for Women
Love music? Thought about DJing, but didn’t know where to begin? Get what you need to get started in this quick, two-week course. Register now to hold your spot! DJing has changed dramatically in the last decade. Laptops, controllers, and software have emerged as accessible and powerful tools to start DJing. This short course is a basic introduction to using Traktor Pro 2. Emphasis will be placed on the concepts of DJing in addition to learning how to use the software. At the end of this course students will be able to: – Navigate the basic functionality of Traktor – Know the basic principles of DJing and mixing – Put together a 30min set and perform i
The workshop will teach students the ins and outs of Modul8 along with theory about performing video live. Modul8 is a video mixing tool. It uses video loops, motion and effects to allow on-the-fly cuing and improvisation to/with audio or theatre and dance performance. Other technical topics in the workshop will include the basics of using midi controllers to change video, technical set-up guidelines for video performance, creating video loops, sourcing materials, and more, based on the interests of the students.
openFrameworks (oF) is an open source C++ toolkit designed to assist the creative process by providing a simple and intuitive framework for experimentation. The toolkit is designed to work as a general purpose glue, and wraps together several commonly used libraries. Simply put, oF is a tool that makes it much easier to make things with code. This course is aimed at giving an introduction to programming using oF, harnessing the power of C++ and utilizing the ease of oF, all in a project-driven environment. By making onscreen visuals from the very first minute, this hands-on workshop practices learning-by-doing.
Intro to Processing
3 hours | $60 (Non-Members) ; $72 (Members) Processing is a visual coder’s sketchbook which is popular for exploring ideas and learning programming. It is an open source programming language and development environment for people who want to create images, animations and interactions. Initially developed to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing has evolved into a tool for generating finished professional work. Today, there are tens of thousands of students, artists, designers, researchers and hobbyists who use Processing for learning, prototyping and production. This course is aimed at giving an introduction to programming in Processing, creating dynamic and reactive content in a project-driven environment. By making onscreen visuals from the very first minute, this hands-on workshop practices learning-by-doing.
Production Process for Scripted Material
Find out what you need to know to get your project done on budget, on time, and with the aesthetics you imagined! For emerging and aspiring Producers and Directors, this course explores the basics of effective workflow management for efficient Pre-Production, Production, and Post of scripted projects. The two-day workshop will include planning, shooting, and starting post on a simple sample production. Please bring a one-page script (or a one-page excerpt) to work with.
Intro to Raspberry Pi