Opening: FRIDAY MARCH 14, 2014 / 8pm – midnight Pacific Time Zone
Website launch and live art coding.
Permanent Deviation (http://permanentdeviation.com) is an online Processing compiler and simultaneous participatory exhibition space created and designed by Julie Gendron, in association with Brady Marks*.
Permanent Deviation provides an online space that can be described as an exquisite corpse, graffiti wall, training ground for making generative art using the Processing** programming language. Coders must use the code of the last participant in a set amount of time to generate a new art object. In this way, each participant’s code acts as the baseline from which the next coder has to work.
The site will be officially launched at VIVO on March 14, 2014 in the Video Bar. Jesse Scott*** and Julie Gendron will co-curate an evening of live art generation where any coders at the opening or around the world can take over the site and change the canvas.
Julie Gendron is a designer and artist who works in the areas of interactivity, access, playfulness and change. Julie designs and facilitates experiences that allow people to explore and create their own point of view, culture and communities through her participatory art practice. This project is one in a series of structural artworks that is intended to be completed by its viewers. Other works can be seen here: http://desiringproductions.com
Julie would like to thank the following for their support: Brady Marks, Emma and Ari Hendrix, Jesse Scott, Elisa Ferrari, the staff at VIVO and a few anonymous beta testers.
This project was developed with the participation of Creative BC and the British Columbia Arts Council.
*Brady is a artist working in sound, light and interactive sculpture. She brings generative and interactive perspectives to collaborative projects, while her solo projects are characterized by an experimentation with impending cultural forces, in this way she is working with technology and against technological thinking.
**Processing is a generative programming language typically used for the purpose of art making. It is normally executed in a client-side application but this project uses the processing.js library to allow it to be used online.
***Jesse Scott creates and exhibits work in the genre formerly known as New Media. He is an avid user of and contributor to the Processing project and runs the Vancouver chapter of Processing Cities.