Seeking Emerging Artists to participate in an Upcoming Mentorship

Seeking Emerging Artists to participate in an Upcoming Mentorship

Calling all experimenters with media, technology, light and code to partake in a mentorship series at VIVO Media Arts Centre.

VIVO and artists Alex Beim (of Tangible Interaction), Leó Stefansson and Niel McLaren, are seeking emerging artists between 18 and 24 years, to participate in a 4 week-long mentorship this fall, as part of  The Youth Mentorship Series. This series integrates youth (18-24 years) into artist-run centre culture, in order to foster the next generation of local media artists in Vancouver. Students will create new algorithms for HALO, an interactive media art installation, originally built by Tangible Interaction in 2013.

Screen Shot 2016-06-06 at 3.53.39 PMMentees will be learning either Max MSP or Processing. No previous programming experience required – just a strong desire and commitment to learn. The final piece will be included in an exhibition focussed on algorithmically-generated art.

Halo can be used by creative developers of all stripes; expert coding skills are not required. Participants will need a laptop with their chosen development environment installed.

What is HALO?

Originally supported by the BC Film + Media Interactive Fund, and created with Travis Kirton, Halo is a new, large-scale interactive media-art installation that made its first appearance at Eyeo 2013. The sculptural component is 16′ x 8′ and features a wall of 72 RGB LED ‘Halo’ rings.

Halo was conceived entirely with open collaboration in mind. It’s a physical opportunity for anyone to create content: light, colour, audio, animation.



Interested in Participating?

The hourly commitment is ~27-32 hours for the whole mentorship beginning in August, with a final show in October, and will be taking place on evenings and weekends. Dates TBA.

We are looking for youth ages 18-24 who fit the following criteria:

  1. Demonstrated commitment to a media artist practice
  2. aptitude with digital media and computer literacy
  3. Strong interested in programming

To apply, please fill out the application form below, which includes a request for the following materials:

  1. Letter of Intent, Describing what they would like to get out of the experience and how they see the mentorships benefiting their practice
  2. CV / Resume or Biographic Statement
  3. Index of Support Material, Describing Works, and if possible relevance to mentorship.
  4. Support Material May Include
    1. 1-5 Photographs of Exhibited Work
    2. Up to 5 Minutes of Audio Work (if appropriate)
    3. Up to 5 Minutes of Video Documentation or Examples Work (if appropriate)

LINK to application.

Application Deadline: July 30th


The mentorship will be divided into 2 streams: “Max” and “Processing”.

  • Intro session at Tangible Interaction: Saturday, August 20th, 3-5pm;
  • Max Stream (L): Monday, August 26th, 29th, September 5th and 12th from 6-10pm;
  • Processing Stream (Niel): Tuesday, August 23rd, 30th, September 6th and 13th, 6-10pm
  • Creation: 4 sessions @ 3-5 hours TBD
  • Final Exhibition on October 1st

If you have any questions, please email Emily at education(at)

Applicants Should Be Available in Vancouver, BC, Canada

This program is made possible by the BC Arts Council .


Screen Shot 2016-06-06 at 3.54.46 PMAlex Beim is an artist, speaker, creative director, and founder of Tangible Interaction, an experiential design studio whose interactive installations have been enjoyed by millions around the world. Known for his Zygotes, giant helium-filled balls that respond to touch; his Digital Graffiti Wall; and other interactive installations, his seamless use of technology in the service of art constructs immersive, sensory experiences that tap into some of the most basic human instincts, cultivating a sense of wonderment and eliciting playful exploration.

Beim’s work has been used extensively in music festivals around the world and by bands such as Arcade Fire, Coldplay, Purity Ring, Green Day, and the Chemical Brothers. His Zygotes continue to be an integral part of shows by international performance artists Blue Man Group.

Beim and his team designed and built sixteen interactive installations for the 2010 Vancouver Olympics, and featured his Zygote balls in the closing ceremonies. His Digital Graffiti Wall wowed celebs at the grand opening of the Chanel store in NYC and several large brands, including Virgin, MTV, and Lexus license Tangible’s products.

He has been featured extensively in the press, including in The New York Times, Huffington Post, Make and IDN Magazine. Alex is an engaging, passionate speaker, and has presented at Pechakucha, Creative Mornings, International Conference on Design Principles and Practices, Maker Faire (San Francisco), Touchpoint 2014, and FITC (Vancouver & Halifax), Imagine Creative (Ireland), the University of Linz (Austria), NMM2011 (Sweden), INST-INT (Minnesota), IAM (Barcelona) and Cutout Fest (Mexico).



Screen Shot 2016-06-06 at 3.54.51 PMThe Tangible studio was established in 2006 and since then we’ve produced branded interactive experiences for companies including Ford, Verizon, ESPN, Heineken, Samsung, Nokia, Adidas and MTV. In the entertainment sector, we’ve collaborated with Blue Man Group, Sensation White, Arcade Fire, Green Day, Coldplay and Chemical Brothers.

Tangible also creates public artworks. CODE Live (2010 Winter Olympic Games), City of Turin, the Vancouver Aquarium, Siggraph, Cine Kid and Illuminate Yaletown are just some of the clients and venues we’ve produced installations for.

Our range of experiential products is available for rent or long-term licensing. It currently includes the Digital Graffiti Wall, Zygote Balls, Social Mosa (Twitter and Instagram Wall) and Telophase.

Located in Vancouver, British Columbia, Canada, we operate globally. Tangible Interaction also has partner companies in the Netherlands, Italy, UAE and the UK.


Screen Shot 2016-06-06 at 3.54.59 PMLeó Stefansson is a new media artist specializing in sound art, audio- and data visualization, sonification and interactive installation. He graduated from the MAA Visual Arts program at Emily Carr in 2013 where he developed his practice on the intersection of art and science. Inspired by physics and the neurosciences, Leó creates work that reveals and transforms hidden information in unexpected ways. Recently, Leó has created a range of artworks that describe objects and places in terms of their inherent frequency and amplitude.




Screen Shot 2016-06-06 at 3.55.06 PMNiel McLaren is a creative technologist whose work is a playful exploration at the boundaries of human-computer interaction. He specializes in interactive installations and generative drawing and i currently experimenting with different representations of time. He has been teaching Processing at VIVO since the fall of 2012.





Recent Youth Mentorships at VIVO:

Screen Shot 2016-06-06 at 3.55.21 PMThe Youth Mentorship Series gives emerging artists (ages 18-24 years) an opportunity to develop skills in performance and experimental art practices, while collaborating with established artists in a media arts setting. The focus of this series is to integrate youth into artist-run centre culture in order to foster the next generation of local media artists in Vancouver. Each mentorship is offered free of charge for youth, and includes skill development with exhibition opportunities in a supportive, media-arts environment. his program has been funded by the BC Arts Council Youth Engagement Program and the TELUS Community Board, with support from the Coastal Jazz Society. To learn more about the mentorship series, read more below or visit this link.


Screen Shot 2016-06-06 at 3.56.00 PM3d POV Mentorship (2014)

This 4-week long mentorship was led by Brady Marks, inventor of the 3D POV (Persistence of Vision), which consists of a rotating panel of LEDs that forms dynamic, interactive 3d images. 2 mentees worked with Brady and learned to program using this Persistence of Vision device. The final installation was displayed at Science World, as part of the Light: Illuminating Science and Art show, with ~3,000 visitors per day.

(Funded through the BCAC Youth Engagement Program)




Screen Shot 2016-06-06 at 3.56.18 PMLaptop Ensemble (2015)

A laptop Ensemble is a group of individuals using laptops to collaboratively create original music with unique gestures, controls, and programs including Max MSP or Ableton Live. Participants created new sounds and instruments which were debuted at a final show called Experimental Futures.

The final show included over 16 emerging and established media artists in Vancouver.

6 of the youth participants from this project have returned to VIVO to build their own arts practise. All participants became members of VIVO, and some returned as interns, have led courses, and volunteered in the archive. All participants in the program reported that they felt more connected to the vision and mandate of VIVO, having participated in the youth mentorship program.

(This project was funded by the TELUS Community Board and the Coastal Jazz Society).


Pietro Sammarco is the Education Coordinator at VIVO. Talk to him if you want to host or attend a workshop, or want to get involved in a special project. In addition to running the education department at VIVO, he also teaches audio production, records bands, does music and sound for film, DJ's karaoke, and performs music with several groups.