Seeking Volunteers for the VIVO booth at Vancouver Mini Maker Faire

Seeking Volunteers for the VIVO booth at Vancouver Mini Maker Faire

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Come be part of the VIVO booth for this year’s Vancouver Mini Maker Faire!  This is a great way to participate in the faire, meet some new people, and get involved with a new and exciting project. We’re looking for support with a larger coordination role, and for volunteers for a couple of hours on the evening of Friday, June 10th and between 10 and 6 on Saturday, June 11th and Sunday, June 12th.

Please fill in your basic info in this form, and we will be in touch. Learn more about the project we will be bringing to the faire below.

No previous experience with electronics or programming required. Seeking volunteers to primarily help with event logistics, and coordination.

About the Project:

Algorithmically Generated art with HALO is the newest program in the Youth Mentorship series at VIVO Media Arts Centre. The Youth Mentorship series integrates youth (18-24) into artist-run centre culture, in order to foster the next generation of local media artists in Vancouver. This mentorship will take place at VIVO in the fall of 2016. We will announce a call for mentees in early June.

About the Mentorship:

Established artists Alex Beim (of Tangible Interaction), Leó Stefánsson, and Niel McLaren will work with 8 youth participants to create new work using HALO, a large installation device. The program will be broken into two streams: Niel McLaren will lead one, which will focus on Processing, and Leó Stefánsson will lead the second stream, focussed on learning MaxMSP. MaxMSP and Processing are visual programming languages built for media arts with the purpose of teaching the fundamentals of computer programming. All participants will work with Alex Beim on curation and presentation of the final piece and create their own program for HALO, using either MaxMSP or Processing.

This mentorship is for media artists at all skill levels. No previous programming experience required.

Following the completion of their new work, VIVO will facilitate an exhibition as part of a larger show on algorithmically generated art. The show will showcase HALO as the primary exhibit, and will also include art from established media artists, performers, and mentees from previous mentorships.


What is HALO?

Supported by the BC Film + Media Interactive Fund, and created with Travis Kirton, Halo is a new, large-scale interactive media-art installation that made its first appearance at Eyeo 2013. The sculptural component is 16′ x 8′ and features a wall of 72 RGB LED ‘Halo’ rings.

Halo was conceived entirely with open collaboration in mind. It’s a physical opportunity for anyone to create content: light, colour, audio, animation.

This informal experimentation space is open to creative developers of all stripes; expert coding skills are not required. Participants will need a laptop with their chosen development environment installed. Tangible will provide the necessary electronics/hardware to tie-into Halo using OSC.


Screen Shot 2016-04-14 at 10.43.42 AMAlex Beim is an artist, speaker, creative director, and founder of Tangible Interaction, an experiential design studio whose interactive installations have been enjoyed by millions around the world. Known for his Zygotes, giant helium-filled balls that respond to touch; his Digital Graffiti Wall; and other interactive installations, his seamless use of technology in the service of art constructs immersive, sensory experiences that tap into some of the most basic human instincts, cultivating a sense of wonderment and eliciting playful exploration.

Beim’s work has been used extensively in music festivals around the world and by bands such as Arcade Fire, Coldplay, Purity Ring, Green Day, and the Chemical Brothers. His Zygotes continue to be an integral part of shows by international performance artists Blue Man Group.

Beim and his team designed and built sixteen interactive installations for the 2010 Vancouver Olympics, and featured his Zygote balls in the closing ceremonies. His Digital Graffiti Wall wowed celebs at the grand opening of the Chanel store in NYC and several large brands, including Virgin, MTV, and Lexus license Tangible’s products.

He has been featured extensively in the press, including in The New York Times, Huffington Post, Make and IDN Magazine. Alex is an engaging, passionate speaker, and has presented at Pechakucha, Creative Mornings, International Conference on Design Principles and Practices, Maker Faire (San Francisco), Touchpoint 2014, and FITC (Vancouver & Halifax), Imagine Creative (Ireland), the University of Linz (Austria), NMM2011 (Sweden), INST-INT (Minnesota), IAM (Barcelona) and Cutout Fest (Mexico).


Screen Shot 2016-04-14 at 10.43.47 AMThe Tangible studio was established in 2006 and since then we’ve produced branded interactive experiences for companies including Ford, Verizon, ESPN, Heineken, Samsung, Nokia, Adidas and MTV. In the entertainment sector, we’ve collaborated with Blue Man Group, Sensation White, Arcade Fire, Green Day, Coldplay and Chemical Brothers.

Tangible also creates public artworks. CODE Live (2010 Winter Olympic Games), City of Turin, the Vancouver Aquarium, Siggraph, Cine Kid and Illuminate Yaletown are just some of the clients and venues we’ve produced installations for.

Our range of experiential products is available for rent or long-term licensing. It currently includes the Digital Graffiti Wall, Zygote Balls, Social Mosa (Twitter and Instagram Wall) and Telophase.

Located in Vancouver, British Columbia, Canada, we operate globally. Tangible Interaction also has partner companies in the Netherlands, Italy, UAE and the UK.

Screen Shot 2016-04-14 at 10.43.51 AMLeó Stefansson is a new media artist specializing in sound art, audio- and data visualization, sonification and interactive installation. He graduated from the MAA Visual Arts program at Emily Carr in 2013 where he developed his practice on the intersection of art and science. Inspired by physics and the neurosciences, Leó creates work that reveals and transforms hidden information in unexpected ways. Recently, Leó has created a range of artworks that describe objects and places in terms of their inherent frequency and amplitude.



Screen Shot 2016-04-14 at 10.43.57 AMNiel McLaren is a creative technologist whose work is a playful exploration at the boundaries of human-computer interaction. He specializes in interactive installations and generative drawing and i currently experimenting with different representations of time. He has been teaching Processing at VIVO since the fall of 2012.




What is the Youth Mentorship Series?

The Youth Mentorship Series gives emerging artists (ages 18-24 years) an opportunity to develop skills in performance and experimental art practices, while collaborating with established artists in a media arts setting. The focus of this series is to integrate youth into artist-run centre culture in order to foster the next generation of local media artists in Vancouver. Each mentorship is offered free of charge for youth, and includes skill development with exhibition opportunities in a supportive, media-arts environment. his program has been funded by the BC Arts Council Youth Engagement Program and the TELUS Community Board, with support from the Coastal Jazz Society.


Pietro Sammarco is the Education Coordinator at VIVO. Talk to him if you want to host or attend a workshop, or want to get involved in a special project. In addition to running the education department at VIVO, he also teaches audio production, records bands, does music and sound for film, DJ's karaoke, and performs music with several groups.