A computer screen displays a 3D landscape visualization at the top and node-based workflow panels in a visual programming interface at the bottom.
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Demystifying Transformational Techniques in Digital Art Production

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Sunday, September 14, 2025
 to 
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Sunday, September 14, 2025
11 am
 - 
2 pm

Free — Limited Seats
Please RSVP
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VIVO Media Arts and IM4 Media Lab is thrilled to invite you for a lecture and demonstration exploring “transformation” as a core concept in digital art production facilitated by Yota Kobayashi and Ryo Kanda.

One of the key approaches in digital art production involves transforming materials (e.g., visual, sound, light, etc.) and restructuring them into visuals or spaces that convey different meanings. This lecture focuses on the concept of “transformation” as a framework for exploring the foundational ideas and techniques of digital art production. It also presents a demo video created using materials—such as graffiti and landscape photography—specifically sourced from Canada for this session, alongside an overview of the tools and production processes involved. The aim is to provide a structured understanding of both the conceptual and technical basis of digital art.

  1. Introduction of the facilitators and the production of Kūsou
    The essence of Kūsou lies in the way a static work of calligraphy unfolds into imagery resembling a dynamic landscape. We will begin the lecture by discussing the fundamental ideas and techniques of digital art that underpin this work, then explain the techniques used to create it, and finally explore how using different materials could lead to different forms of expression. Through this introductory part, we hope the participants will gain a deeper understanding of—and perhaps a sense of familiarity with—the world of digital art.
  2. Basic structure of digital art: Why is transformation possible?
    We will explain that transformation is possible because all source materials—whether sound or image—can be treated equally as “data.”
  3. Artistic expression through transformational data manupulation
    Building on point 2, we will introduce how manipulating that data can become artistic expression, discussing fundamental techniques in digital art, such as repetition and noise.
  4. Break
  5. Introduction of digital art production tools
    This part includes the demonstration of creation point clouds from scanned images and tools used in the production.
  6. Demonstration with materials sourced from Canada
  7. Summary and Q&A

No prior knowledge of digital art production is necessary to attend this event. Anyone who is interested in creating digital art and TouchDesigner can participate.

Refreshments will be provided.

The workshop is supported by VIVO Media Arts Centre, Formscape Arts, and IM4 Media Lab, developed with the participation of the British Columbia Arts Council, Creative BC and the Province of BC.

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This event is part of the Shiki & Kū installation, taking place at VIVO Media Arts from September 13 to 28, 2025.

Banner Credits:
Courtesy of the artist
In partnership with:
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Venue Accessibility

VIVO is located in the homelands of the xʷməθkʷəy̓əm (Musqueam) Sḵwx̱wú7mesh (Squamish), and səl̓ílwətaɬ (Tsleil-Waututh) peoples in a warehouse space at 2625 Kaslo Street south of East Broadway at the end of E 10th. Transit line 9 stops at Kaslo Street on Broadway. From the bus stop, the path is paved, curbless, and on a slight decline. The closest skytrain station is Renfrew Station, which is three blocks south-east of VIVO and has an elevator. From there, the path is paved, curbless, and on a slight incline. There is parking available at VIVO, including wheelchair access parking. There is a bike rack at the entrance. The front entrance leads indoors to a set of 7 stairs to the lobby.

Wheelchair/Walker Access

A wheelchair ramp is located at the west side of the main entrance. The ramp has two runs: the first run is 20 feet long, and the second run is 26 feet. The ramp is 60 inches wide. The slope is 1:12. The ramp itself is concrete and has handrails on both sides. There is an outward swinging door (34 inch width) at the top of the ramp leading to a vestibule. A second outward swinging door (33 inch width) opens into the exhibition space. Buzzers and intercoms are located at both doors to notify staff during regular office hours or events to unlock the doors. Once unlocked, visitors can use automatic operators to open the doors.

Washrooms

There are two all-gender washrooms. One has a stall and is not wheelchair accessible. The other is a single room with a urinal and is wheelchair accessible: the door is 33 inches wide and inward swinging, without automation. The toilet has 11 inch clearance on the left side and a handrail.

To reach the bathrooms from the studio, exit through the double doors and proceed straight through the lobby and down the hall . Turn left, and the two bathrooms will be on your right side. The closest one has a stall and is not wheelchair accessible. The far bathroom is accessible.

About the 
Instructor
Mentor
Artist
(s):

Yota Kobayashi is a soundscape artist specializing in the creation of immersive and interactive soundscapes for audio-visual installations through an integrated practice of sound production, composition, and software development.

He holds a Doctor of Musical Arts degree in composition from the University of British Columbia (2018), with a research focus on developing interactive music performance systems. Since 2019, he has worked at the Vancouver Art Gallery as an Audio-Visual Research Engineer, conducting R&D projects focused on emerging audio-visual and interactive technologies for art installations and performances.

His research on human-computer interaction for experiential artwork has been supported by SSHRC, UBC/ICICS, the Canada Council for the Arts, Creative BC, the British Columbia Arts Council, and the National Association of Japanese Canadians. His works have been presented internationally at festivals, conferences, and exhibitions. Notable awards include First Prize at Musica Nova (2008, 2009, Czech Republic) and First Prize at the Concours Internazionale Luigi Russolo (2010, Italy).

Website

Ryo Kanda (a.k.a. Kezzardrix) is a computer graphics and visual artist based in Tokyo, Japan, specializing in generative visual expression through programming. His work spans live visual performances, music videos, theatre productions, media installations, digital signage, and software development, both in Japan and internationally. He is also active as a member of the black metal unit VMO and HEPIXELS, a visual art project with Satoru Higa. Since 2016, Kanda has been part of INT, the creative division of HIP LAND MUSIC. His accolades include the Award of Distinction at Ars Electronica 2016.

Website
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About the 
Curator(s):
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